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Uses of Class com.sun.lwuit.animations.Motion
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<B>Uses of Class<br>com.sun.lwuit.animations.Motion</B></H2>
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Packages that use <A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.sun.lwuit.animations"><B>com.sun.lwuit.animations</B></A></TD>
<TD>All components are animatable by potential and additional animations (unrelated
        to a specific component) can be installed on the fly, transitions between
        forms are also handled as part of this package.&nbsp;</TD>
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Uses of <A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A> in <A HREF="../../../../../com/sun/lwuit/animations/package-summary.html">com.sun.lwuit.animations</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/sun/lwuit/animations/package-summary.html">com.sun.lwuit.animations</A> that return <A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></FONT></TH>
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<CODE>static&nbsp;<A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></CODE></FONT></TD>
<TD><CODE><B>Motion.</B><B><A HREF="../../../../../com/sun/lwuit/animations/Motion.html#createFrictionMotion(int, int, float, float)">createFrictionMotion</A></B>(int&nbsp;sourceValue,
                     int&nbsp;maxValue,
                     float&nbsp;initVelocity,
                     float&nbsp;friction)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a friction motion starting from source with initial speed and the friction</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></CODE></FONT></TD>
<TD><CODE><B>Motion.</B><B><A HREF="../../../../../com/sun/lwuit/animations/Motion.html#createLinearMotion(int, int, int)">createLinearMotion</A></B>(int&nbsp;sourceValue,
                   int&nbsp;destinationValue,
                   int&nbsp;duration)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a linear motion starting from source value all the way to destination value</TD>
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<CODE>protected &nbsp;<A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></CODE></FONT></TD>
<TD><CODE><B>CommonTransitions.</B><B><A HREF="../../../../../com/sun/lwuit/animations/CommonTransitions.html#createMotion(int, int, int)">createMotion</A></B>(int&nbsp;startOffset,
             int&nbsp;dest,
             int&nbsp;speed)</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This method can be overriden by subclasses to create their own motion object on the fly</TD>
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<CODE>static&nbsp;<A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></CODE></FONT></TD>
<TD><CODE><B>Motion.</B><B><A HREF="../../../../../com/sun/lwuit/animations/Motion.html#createSplineMotion(int, int, int)">createSplineMotion</A></B>(int&nbsp;sourceValue,
                   int&nbsp;destinationValue,
                   int&nbsp;duration)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a spline motion starting from source value all the way to destination value</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></CODE></FONT></TD>
<TD><CODE><B>CommonTransitions.</B><B><A HREF="../../../../../com/sun/lwuit/animations/CommonTransitions.html#getMotion()">getMotion</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Motion represents the physical movement within a transition, it can
 be replaced by the user to provide a more appropriate physical feel</TD>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/sun/lwuit/animations/package-summary.html">com.sun.lwuit.animations</A> with parameters of type <A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CommonTransitions.</B><B><A HREF="../../../../../com/sun/lwuit/animations/CommonTransitions.html#setMotion(com.sun.lwuit.animations.Motion)">setMotion</A></B>(<A HREF="../../../../../com/sun/lwuit/animations/Motion.html" title="class in com.sun.lwuit.animations">Motion</A>&nbsp;motion)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Motion represents the physical movement within a transition, it can
 be replaced by the user to provide a more appropriate physical feel</TD>
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